A player could spend hours working out the most effective way to build a character. This system had a very large impact on player effectiveness in the beginning of the game, though Oblivion's system was able to lessen that impact. The player also had the option of creating a custom class, selecting each skill individually. Previous games had the player choose from a list of classes that would determine the starting skills for the player's character and in some cases, how the player's character would level. This means that an Orc has a cosmetic scale of 1.045, a High Elf has a cosmetic scale of 1.08, and a Dremora has a cosmetic scale of 1.10, but all use a scale of 1.00 for every single calculation including Damage Output, Damage Resistance, Run Speed, and Jump Height.Ĭharacter creation has been dramatically changed in The Elder Scrolls V: Skyrim. Dremora are even taller at 1.10, however they are not playable. Orcs and High Elves have the highest cosmetic heights in the game, in terms of playable races Orcs have a cosmetic scale of 1.045, while High Elves stand at 1.08.
The base scale is a purely, completely cosmetic scale in which the character's height is adjusted accordingly. For further explanation, see the screenshot displaying the actual player scale (1.00) used in calculations and the base scale. Therefore, all races do the same melee damage at the time of character creation. Without console modification, however, the default scale of all races in the console is 1.00, regardless of physical height. Because changing the player scale in the console increases and decreases melee damage accordingly, there is a misconception that taller races do more base melee damage. Using the console command tscale to change the height of the character will increase the size of a character in addition to increasing their movement speed, jump height, and damage output. This means that all stats for all races are identical, without console command modification of the saved game profile. Race specific scales can be found in the brackets when the getscale command is used on the player or a non-playable character. Without console command modification, the damage output, damage resistance, jump height, run speed, weapon reach, etc., for all races remains at a scale of 1.00, with the race specific scales being purely cosmetic only.
Surrounds the character in fire for 60 seconds. Make all surrounding animals your allies for 60 seconds.Ībsorb 50% of magicka from all incoming spells for 60 seconds. Regenerate health 10 times faster for 60 seconds. Regenerate 25% of the character's maximum magicka per second for 60 seconds. These powers can be used by the Dragonborn only once per day, unless otherwise specified. The following table holds all of the basic spells for each race. For example, Bretons start at level 25 Conjuration as they are naturally skilled at it. Skills can be improved to a primary group.Įvery race has their own unique skill which they excel at and will start at level 25 with that particular skill. Values of 25 indicate this is a primary skill of the race. Values of 20 indicate this is a favored skill of the race. The higher the number (over the base level of 15) the better. The following table shows the starting skill statistics for each race. Tamriel is the home of all the ten main races, each occupying a different portion of the continent.